Deformable jobs
...to the e-commerce platform - Negative information and words should not appear in the article - There should be no less than 5 pictures in each article. Note: The method of adding pictures needs to be downloading and then uploading. Picture links can not be added directly. The best picture size is: length 1300px height 640px(Preferably rectangular)and it needs to be high-definition and non-deformable - H2 tags need to be controlled within 5...
We have a need for a programmer for both microcontrollers and FPGAs to control I/O from a host computer to custom high channel count, high voltage drive electronics used to control deformable mirrors.
I have a personal project in which I am trying to do FE modelling of electromagnetically deformable mirror. I'm looking for an expert who can take this and close it asap, may be a week or so. Note this also detailed documentation.
I have recently landscaped my backyard (including a pool) and I have a location and posts ready for a 3-panel laser cut screen design. I'd like a custom design rather than an off-the-shelf one from the local hardware store. I have a metal working company lined up with a laser cutter (so a vector image), but I need the design don...Should be one single image spanning the three panels (so not the same panel design repeated nor three distinct but not cohesive images) – I’m after a single spanning image of a tree 3) This design will be laser cut into 3mm steel and then powder coated. As such, the design needs to be robust from an engineering perspective ie: enough metal left after laser cutting to still have a strong, non-deformable panel – so a blend of art and e...
My aim for this mini project is to train a dataset that I have using the Deformable parts model (DPM) technique. Code is available and if you wish you can use your own code or use the code provided. This is quite urgent. Need it to be done in 2-3 days. Only if you're confident of handling it please get in touch with me.
equilibrueum of deformable bodeis,stress,strian,axial load,torison
I need to optimise a PyT...here The goal is to understand this code and suggest routes to optimise it, maybe by pre-compute as much as possible (using LUT ?) or finding a way to implement it differently / faster. Here is an idea using meshgrid Another approach could be to look into Deformable Convolutions v2 instead of v1 (see ) A good way to test your speed improvements is to train EfficientNet modified to support EquiConv with a few dummy images and compare time taken to both train and run inferences Standard Conv2D CPU Standard Conv2D GPU EquiConv CPU EquiConv GPU
I need a game developed with Unity 3D in C#. The game should be a Hyper Casual game. Design: The objects of the game should glow (glow effect). Gameplay: In the middle of the game there is a player ball. This ball is deformable like a jelly. The ball in the middle is one color. This color can be changed with a tap on the screen. (Change between 2 to 3 colors) From all sides colored balls come flying in. These balls have different colors. The goal is to choose the correct color of the Player Ball before a smaller ball touches the Player Ball. If a ball with a color other than that of the player ball collapses, the game is lost. If a ball of the same color touches the player ball, the player ball grows and the score increases. The score is measured by the size of the player ball....
I need a full body rigging setup for a female human character in 3D Studio Max with following additions: - Facial expressions with morpher modifiers like: smile, angry, surprise, eyes blinking control, eyebrows moving and facial morphing at mouth for some latter like "O", "E", "A", and "V". - Rigging the breasts and genital for animation. Both must be moveable, deformable, vagina is openable.
Hey, I am looking for someone familiar with deformable image registration of medical images (MRI, PET/CT - 3D images, you could use some of your data if you wish or I will provide some sample dataset) to perform an analysis of available registration methods (SimpleITK - open source ready scripts and maybe MATLAB to compare results). All used methods must be clearly described + some nice plots that show diferences between different optimizers, interpolators etc. + some analysis of displacement field and obviously evaluation of the results - TRE or whatever other method that you find more suitable. It generally could be similar to this thesis: Should you have been hired I would
You shall rig your personal, or from a pick of the teachers static objects to a fully deformable rig. Everything must be set up as if it were a professional production where we create the rigs blueprint or rigDesign prior to starting the actual rigging process. With this assignment comes the basic need of naming conventions and standards that must be followed precicely throughout for a predictable output. Each student is to follow a very strict pipeline set prior. If a student chooses to work outside the set pipeline that student simply tells us that he or she won’t be fit in a production and will therefor not pass the assignment. Please find the pipeline/name convention information under this is a highly technical assignment everything has to be scriptable and pipeline frien...
Hi, I'm doing some research on deformable objects. I need your help to complete the research. I want to do some modifications to a program that shows deformation of an object. The object is deformed based on the principle of mass spring model. Three major requirements: 1. generate an object using a mesh file 2. applied and run calculations using an improved spring formulation 3. visualize the deformed object with color contours I will provide more details later. Thank you.
Hello all I need a detailed report about Deformable parts model (DPM) code, for example, what does parsing positive examples mean, or what sort of features does DPM extract from an image? or the properties of the annotation file, where can I change the iteration number of training a model? also, can I modify the code to accept my data instead of Pascal data set? If yes, can you help me do it? Thank you all for your time.
3D head pose estimation Steps : 1. Find 3D head pose estimation of stereo video 2. Use Discriminative facial deformable model point applied to both left and right images frames , so that's landmarks points of face are detected and tracked on both images 3. Compute 3D points lead to 3D head pose estimation computing 4. Write all steps you have done with results and discussion 5. All video data u need will be provided
Hello. I need to improve a 3D deformable tube bending FEM model. There are some features needed to be checked, developed or fixed. I provide all necessary literature, data about the process and the example of a very similar case. Only MSC Marc/Mentat users.
Hello. I need to improve a 3D deformable tube bending FEM model. There are some features needed to be checked, developed or fixed. I provide all necessary literature, data about the process and the example of a very similar case. Only MSC Marc/Mentat users.
I want to improve a 3D deformable tube and tools model based on FEM. In the model, there are some features needed to be checked, developed or fixed. I provide all necessary literature and data about the process. Only MSC Marc/Mentat users.
Design a futuristic item (Space Age) that is animated and has deformable or separate components using Blender.
I want to develop a 3D deformable model based on FEM. In the model, I want to apply some constraints for improvement. Required outcome: 1. image of the deformation 2. colour contour of the deformation 3. computational performance (time and memory) The language can either be java or c++.
IMMERSED BOUNDARY METHOD BASED FIXED-GRID APPROACH TO FLUID-STRUCTURE INTERACTION USING OVERLAPPING MESHES OBJECTIVES  Perform a simulation for a large structural deformation in combination with a deformable fluid (flow contour) using ANSYS.  Write a code OpenFOAM to introduce a detailed mesh on boundary layer of the structure in the ANSYS simulation.  Analyse the response of flow in state laminar and turbulent according the results of the simulations with ANSYS and OpenFOAM for 2D and 3D. Requirement : Ansys developer who can complete this project.
Enhancements are to be made to existing project. Some of the enhancements include: Unity Game Enhancement – Brief Overview: Existing: Unity Game environment comprising of a table with a board which has 2 holes. A stick is provided and using mouse the stick can move through the holes. To change: Motion should be improvised. The stick must be changed into another object. A deformable mesh must be used across the holes. The object must be controlled through the mouse and when it is penetrated through the mesh should show deformity (Like getting torn).
The project is the implementation of a paper on face detection using DPM (Deformable Parts models), I have the paper and additional information on the method to be implemented.
Hi, I want to develop a 3D deformable object based on Finite Element Method (FEM). It requires great accuracy in the product and implementation of the required formulations. The output of the project: 1. visualization of the model 2. Interaction with the model (deformation - tension and compression) 3. analysis of the model (load, displacement, velocity ... ) The attached video is an example of the expected outcome. During the interaction, system provides information (load magnitude, displacement) of the model.
I am working on a project, I need implementation using MATLAB/ANSYS with the compilers COMSOL/FORTRAN respectively. The aim of this study is to combine the benefits from the ALE grid approach and the fixed grid approac...structural deformation) overlaps a fixed fluid grid in the background. To make overlap mesh or overlap grid formulation, there are many mothed to do overlap like X-FEM, IBM, S-FEM and others I need to develop a new method to couple the FSI problem and Introducing a separate interface mesh between fluid and structure. also, I want to develop the large structural deformations in combination with a deformable fluid mesh around the structure. I wish to reduce the Reduce the computational time for FSI problem, the computational cost and minimize the computation...
I am working on a project, I need implementation using MATLAB/ANSYS with the compilers COMSOL/FORTRAN respectively. The aim of this study is to combine the benefits from the ALE grid approach and the fixed grid approac...structural deformation) overlaps a fixed fluid grid in the background. To make overlap mesh or overlap grid formulation, there are many mothed to do overlap like X-FEM, IBM, S-FEM and others I need to develop a new method to couple the FSI problem and Introducing a separate interface mesh between fluid and structure. also, I want to develop the large structural deformations in combination with a deformable fluid mesh around the structure. I wish to reduce the Reduce the computational time for FSI problem, the computational cost and minimize the computation...
Hi, I want to develop a dynamic 2D & 3D deformable object. The structure is based on modified version of mass spring model. Each node is connected to each other by spring. Dynamic model means displacement of the node need to be updated at a specified time step. There are some algorithms need to be implement in the system. More details will be provided later.
READ THE ATTACHMENTS CAREFULLY PLEASE. "I have 4 different solutions for this project that can help you" DUE IN 4 DAYS The computing project Plane Beam concerns the solution of the problem of a prismatic beam subjected to a variable transverse load. The goal is to write a MATLAB program that will allow the solution for a variety of load distributions and for all possible boundary conditions (i.e., fixed, simply supported, or free at either end.
model an object that you predict exists in 2050. The object should be animated (in its simplest form: move) AND have moving or deformable components. You can model and animate any (futuristic) object you like: an innovative device, a fancy car, a spaceship, etc.
...poly count (for use in UE4 or UDK- 100,000 polys?) Must have deformable joints for animation, maybe rigged etc. (Z-Brush file) 2) Unwrap model. 3) Texture model as photo realistic as possible including hair eyes etc. (human reference- Anny from try to get you to the right model) Diffuse texture using photos and either Z-AppLink or SpotLight. Normal mapping, specular mapping, ambient occlusion, sub surface scattering. Above is basically what I need doing. The character is going to be the ‘hero’ used in a cinematic trailer as well as in game so I’m looking for as high quality as possible. Make Z-brush doc very large before starting to allow some decent quality renders later. Deformable joints required for animation and rigging. Follow modelling
I want to develop a dynamic 3D model of a deformable object based on mass spring system. The end product should display the model and can be interact with in real time. The dynamic equations will be given and it must be solved by using any numerical integration method.
Need you to solve some statics and mechanics numericals just 2 questions
I want to have a 3D deformable model using java and openGL. It will be based on mathematical formulations. Need to create the solver. It should be able to import some data and the parameters use in the formulations should be easily manipulated. I will provide the script.
1. I would like to make a software run on Windows using Visual Studio 2010 C++ 2. The program will use Bullet Physics Engine and OpenGL. ...algorithm of the connections between each vertex of the mesh can be easily modified (Spring-mass, Finite Element) You can just make a spring-mass and show me where I have to change to other models . Moreover, the connections can be partially removed ( cut meshes ) Please delivery the software with the example of Cone shape or Box meshes that made by btGImpactCollisionShape. Show the deformable meshes when the Rigid Ball hit the Cone or Box meshes with different positions and different forces. Program can render in Wireframe and normal surface. Please write a nice comment and good software design pattern ( using Bull...
I want to develop a 3D deformable model using java language and visualize it by using OpenGl. It is consist of layers of nodes connected to each other by a connection. The simplest is using spring-damper connection. It should deform whenever any displacement or load is applied on them. However, instead of spring, the connection could be change to other type by just changing the equation. I will give more information later. This should be an easy job.
as been discussed
Project 3 Hi Clint, I’m afraid this project a bit costly. I’m afford to only max $500.00 and no project in August. Can you help me please. I’ve to present this early/mid July I need to use the .obj file of human organ to be transform into small volumetric tetrahedron basic unit and then apply the s-chain to the nodes to make it deformable object. Attached folder contain human organ in .obj format with .mtl files.
Hi Mate, I want to develop a java 3d program that can mimic as rubbery object Please refer attachment below TQVM
Hi, I need a skinned, rigged, realistic, deformable hand model. It has to fullfill these conditions: * In OGRE. My application uses OGRE, so please only bid if you are sure you can export the model in OGRE format. There are some plugins for Blender to export to OGRE, but there may also be some in other applications. It doesn't really matter to me as long as I can use the final version. * Rigged. I should be able to pose it however I want. IK here would be a plus though I don't know how to use it with Ogre and C++. * Skinned. It doesn't have to look like a real hand at all. It has to be skinned so that I can "paint" parts of it. For example I want to color each finger in a different color and make the palm white. So I should have a skin file that I cou...
I need to communicate with a device from matlab to do some test. To do so i need some c++ code to have access to the device from matlab. I have a example of exactly what i need for the device but written for a usb port and i need for a pci controller. I can provide you with the driver for the device for use with the pci, some examples and the manuals of the device. And attached t...need for a pci controller. I can provide you with the driver for the device for use with the pci, some examples and the manuals of the device. And attached to this post is the example of what i need but done for a usb port instead a pci card. Please give a look to the file and if you can help me how much would it cost and when can you have it ready Note- the device is a membrane deformable...
I need to communicate with a device from matlab to do some test. To do so i need some c++ code to have access to the device from matlab. I have a example of exactly what i need for the device but written for a usb port and i need for a pci controller. I can provide you with the driver for the device for use with the pci, some examples and the manuals of the device. And attached t...need for a pci controller. I can provide you with the driver for the device for use with the pci, some examples and the manuals of the device. And attached to this post is the example of what i need but done for a usb port instead a pci card. Please give a look to the file and if you can help me how much would it cost and when can you have it ready Note- the device is a membrane deformable...