The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Development is the use of software to create video games and other interactive content that users can play. With the right skills, knowledge and creativity, a Game Developer has the potential to bring any idea or concept to life. The unique combination of art, logic and technology is what makes game development such an exciting and sought-after profession in today’s market.
At Freelancer.com, the world's largest freelancing and crowdsourcing marketplace, we are proud to offer skilled game developers for hire who specialize in tools such as Unity 3D, Unreal Engine, 3D Pedestrian-Vehicle Simulation, Roulette for Android and iOS platforms and more. By creating a profile with us customers can post their own project on any game development platform with all specifications and requirements from the comfort of their own homes.
Here's some projects that our expert Game Developers made real:
Game Development on Freelancer.com is always in high demand thanks to our excellent network of professionals who are able to tailor their efforts according to each individual client’s needs. So if you have a project in mind, a story you want brought to life or an innovative concept you’d like to explore, post it now on Freelancer.com so our skilled game developers can make it a reality.
From 65,542 reviews, clients rate our Game Developers 4.9 out of 5 stars.Game Development is the use of software to create video games and other interactive content that users can play. With the right skills, knowledge and creativity, a Game Developer has the potential to bring any idea or concept to life. The unique combination of art, logic and technology is what makes game development such an exciting and sought-after profession in today’s market.
At Freelancer.com, the world's largest freelancing and crowdsourcing marketplace, we are proud to offer skilled game developers for hire who specialize in tools such as Unity 3D, Unreal Engine, 3D Pedestrian-Vehicle Simulation, Roulette for Android and iOS platforms and more. By creating a profile with us customers can post their own project on any game development platform with all specifications and requirements from the comfort of their own homes.
Here's some projects that our expert Game Developers made real:
Game Development on Freelancer.com is always in high demand thanks to our excellent network of professionals who are able to tailor their efforts according to each individual client’s needs. So if you have a project in mind, a story you want brought to life or an innovative concept you’d like to explore, post it now on Freelancer.com so our skilled game developers can make it a reality.
From 65,542 reviews, clients rate our Game Developers 4.9 out of 5 stars.I'm looking to create a custom role-playing server on Fivem. Essential Features: - Pre-defined custom jobs and roles - Comprehensive economy system - Houses and real estate Ideal Skills and Experience: - Experience in setting up Fivem servers - Strong knowledge of role-playing server dynamics - Proficiency in scripting and implementing custom jobs - Experience with economy systems and real estate integration Please provide examples of previous work and a brief outline of your approach.
This is full time(8 hours/day) Or Part time ( 6 hours/day) job. Don't apply without a portfolio. I need a Unity expert to turn my concept into fully-playable build for both iOS and Android. Your main focus will be building the core gameplay loop, implementing level progression and polishing the overall player experience so it runs fluidly on current mid-range phones. I already have the mechanics drafted out and a style guide for the 3D look; you’ll translate these into functional scenes, integrate mobile-friendly controls and optimise for performance. If you have shipped mobile titles in Unity—especially puzzle or strategy games with 3D send the links
I play a PC-based Roblox title where a power reward drops every twenty minutes. I need a small program that will: • Detect when the three rewards are available, claim them in sequence, then close the Roblox session and relaunch it so the cycle can start again. • Run this loop hands-free for as long as the client window stays in focus, coping gracefully with the loading screen, server selection and any “Reconnect” or “Update” pop-ups that occasionally appear. • Keep all activity strictly on the user side—no packet injection or memory editing, just reliable input automation (AutoHotkey, Python with PyAutoGUI, or a similar method is fine as long as it’s stable). • Log basic status messages so I can see timestamps for “joined...
I’m building a small arcade-style attraction made up of six identical stations. Each station will recognise when its hand-held controller is lifted by means of a magnetic sensor—or any other proper kind of sensor —then launch a three-minute countdown. Here is the user flow I need you to realise: 1. Controller is lifted → internal timer starts. 2. An OLED screen at that station immediately shows the remaining time, counting down in real time. 3. When the three minutes expire the screen simply replaces the countdown with a clear “Game Over, move to next zone ” message + a buzzer or light; 4. Once the controller is set back the system must reset itself, ready for the next player. Hardware thoughts so far: magnetic (reed or Hall) sensor to detect li...
I'm looking for a skilled game developer to create a multiplayer gas station tycoon game for console platforms. The game should feature a vibrant, cartoonish art style. Key Requirements: - Platform: Console - Art Style: Cartoonish - Gameplay Mode: Multiplayer Ideal Skills & Experience: - Proven experience in console game development - Strong portfolio in cartoonish graphics - Expertise in designing engaging multiplayer gameplay mechanics Please include examples of previous work and relevant experience in your bids. Looking forward to your proposals!
I’m developing Undead Horde: Reborn, a true top-down 2D zombie game in Godot, and I’m looking for a 2D artist who can create clean, readable gameplay assets for my project. This is not a 3D job. This is not isometric. This is not concept art. This is not AI-generated work. I need actual 2D top-down game assets for a modern zombie/apocalypse setting. What I need I am looking for an artist who can create 2D top-down assets in a consistent style for: 1. Hospital assets • hospital bed • IV stand • wheelchair • rolling crash cart • nurses station / desk • hospital double doors • waiting room furniture • medical clutter • blood/debris floor variations • other modular hospital props 2. City street assets • parked ...
I am creating a custom VTuber avatar that will run inside Unity for livestreaming. I already have a base character model, but I only have images for the gear items (helmets, armor, backpacks, and weapons). I need a 3D artist / Unity developer who can convert these images into 3D models and attach them properly to my character. The final system should allow me to toggle different gear items on and off inside Unity. What I Will Provide: * Base character model (rigged) * Reference images for gear items: * Helmets * Armor * Backpacks * Weapons What I Need Done: 1. Convert the provided reference images into clean 3D models. 2. Attach each item to the correct bone on the character skeleton. * Helmet → head bone * Armor → chest/spine * Backpack → back/spine ...
I need a custom Fortnite Creative map built for head-to-head 1v1 play. Picture a medium-sized battleground that feels equal parts open island and structured arena: natural terrain for cover and flanking, with a clearly defined central fighting zone so players can jump straight into action. The layout should flow smoothly from shoreline or cliff edges into a purpose-built arena space, encouraging fast resets between rounds while still rewarding smart positioning. Because this will be used mainly for competitive duels, I’m after balanced weapon spawns, fair height variance, clean sight-lines, and spectator spots that don’t interfere with play. I’ll supply any additional aesthetic cues once we connect, but you’re free to get creative with props, lighting, and aud...
I'm looking for an experienced game developer to create a top-down action mobile game with a pixel art style. Key Requirements: - Top-down perspective and action-based gameplay - Engaging and challenging puzzles - Unique adventures and quests - Pixel art graphics Ideal Skills and Experience: - Proficiency in mobile game development - Strong background in action game mechanics - Expertise in pixel art design - Experience with puzzle and adventure game elements - Ability to create engaging user interfaces Please provide a portfolio showcasing similar projects and expected pay.
I’m building a 2-D multiplayer fishing game and need a single, fully-playable map laid out in either Tiled or—ideally—Godot 4.6’s tile-map editor. All 16 × 16 px art assets are ready; your job is to arrange them into a lively coastal town. Core requirements • Coastal-town setting that feels cohesive and walkable. • Clearly placed fishing spots, a functional dock or marina, and a bustling market area. • Proper layering, collision shapes, and navigation data so the map drops straight into gameplay with minimal tweaks. • Coziness and social interaction should be considered in the map layout. • Map size around 160×160 tiles (2,560×2,560 px) What you’ll receive from me • A complete tile set, props, and backgr...
I want to publish a compact yet genuinely frightening Roblox experience themed around a deserted fast-food restaurant after closing time. The core genre is horror; the atmosphere should feel tense, with dim lighting, flickering neon, and the constant sense that something is moving just out of sight. Key mechanics I need implemented are jump-scare triggers and basic survival elements. Players must keep their character alive by managing light sources and avoiding – or escaping – whatever stalks the dining area and kitchen. A simple inventory or stamina system is welcome if it helps the survival loop feel real. All scripting should be done in Lua inside Roblox Studio, and the final upload must be ready for me to publish straight to my account. Game pass or monetisation hooks...
I need a tightly-paced, 30-second video that looks and feels like an in-engine fantasy game trailer. The goal is pure promotion: a striking clip I can post on social channels to spark interest in an upcoming release. Core requirements • Visual style: High-energy fantasy—think dramatic environments, rich color grading, and a touch of magic. • Must feature 3D character animations and cinematic special effects. I did not select text overlays, but I’m open to a tasteful title card if it helps the flow. Workflow expectations You may build in Unreal Engine, Unity, Blender, Maya, or any comparable 3D pipeline, as long as the final cut is delivered in 1920×1080 (4K welcome) and ready to upload. Audio beds or SFX are a bonus if they enhance the impact; otherw...
I have a complete Figma file for a 2-D web game and I now need the design translated into a working React front-end that hooks cleanly into my existing REST / WebSocket APIs. All visuals are already approved, so your main task is faithful implementation: every layout detail, colour palette, font choice, and micro-interaction in the Figma must appear and behave exactly the same in the browser. Animations and other interactive flourishes are part of the hand-off, so please be comfortable with CSS or motion libraries such as Framer Motion or GSAP. The game must include: • User authentication tied to my auth endpoint (JWT). • Live score tracking pulled and pushed via API. • Real-time multiplayer support through the supplied WebSocket channel. I expect clean, well-commented Re...
My clan’s dojo in the game Warframe is structurally complete, but the halls still feel empty. I want every accessible space to evoke a serene, nature-inspired atmosphere that fits seamlessly within Warframe’s sci-fi setting. The brief is simple but creative: • Water features – flowing waterfalls, koi-style ponds, or gentle streams that guide Tenno from room to room. • Lush plant life – Orokin trees, flowering shrubs, and hanging vines placed so paths remain clear yet look overgrown and alive. • Natural rock formations – sculpted cliff faces, boulders, and cave alcoves that break up flat walls and add vertical layers. All decorations must comply with in-game capacity limits and leave enough room for trading posts, labs, and fast-travel cons...
The latest patch wiped out every pointer offset my companion app relies on, so most of its memory reads now return garbage and several packet handlers no longer align with the game’s updated structures. I need an expert who can jump straight into the new build, reverse the changed layouts, and hand back corrected offsets (and any packet-structure tweaks you discover) so the tool is fully functional again. Here’s what success looks like for me: • A clean list of updated base addresses, dynamic offsets, and any changed pointer chains tested on the current live client. • Confirmation that each fix restores the original in-game features of my app without crashes or desync. • A brief summary of any packet format adjustments you uncover while tracing traffic so I ...
I'm looking for an experienced developer to assist with setting up my GTA5 FiveM server. Key tasks include: - Installing and configuring resources, specifically: - Custom jobs - Clothes pack - adding in vvs gun pack Ideal skills and experience: - Proficiency in FiveM and GTA5 modding - Experience with server setup and resource configuration - Knowledge of database management and server security Please provide examples of previous work and relevant experience.
A recent patch on my PC game has shifted several memory addresses, pointers and a few packet structures that my existing tools rely on. Since the update went live the core gameplay logic they hook into no longer fires, so I can’t read or write the data I need. I already have the old working offsets, a minimal DLL and sample packet dumps for reference; what I’m missing are the new locations and any structural changes introduced by the patch. You’ll need to open the latest build, locate the correct functions or data structures, update the pointer chain and packet definitions, and hand back something I can drop straight into my codebase. What I’m expecting from you • A list (or header file) of updated addresses, offsets and pointer paths • Revised packe...
I already own an uncopylocked “PLS Donate”-style place and need a skilled Roblox developer to turn it into a polished, original experience. The core code is there, but the game still feels like a raw copy; what I need now is the creative lift: • Audio: replace every stock track and SFX with royalty-free or self-produced sounds that match the vibe of a lively donation hub. No copyrighted assets—I want the place ready for public release. • Map redesign: rebuild the layout and visual style so it no longer looks like the default template. Fresh terrain, new structures, cleaner textures, and an overall layout that encourages players to explore, chat, and donate. • Extra features: I have a wish-list that includes unique booths, mini events, and small quality-o...
We are seeking a talented 3D artist generalist to create two detailed models representing late youth male and female characters for our gamified, AI-powered soccer training mobile platform. The ideal candidate should have a strong portfolio demonstrating expertise in character modeling and a keen eye for detail. You will need to handle the design of soccer shoes (cleats), shorts, socks, and jerseys to start with. This project offers an opportunity to contribute to a cutting-edge training tool, enhancing user experience through immersive visuals. We are looking for an artist who can contribute to our platform in the long run, not only modeling 3D avatars but also creating environments, cosmetics, skins, and digital collectables like badges and so on. If you have the skills and creativity to...
I'm looking for a studio that specializes in video game development for the MVP of a project called EARN OR DIE. EARN OR DIE is a competitive first-person multiplayer FPS in which every action in play has real financial value. The winnings are paid in cryptocurrency. The project relies entirely on the skill of the player - no random elements. The game features a complete real money economic system, several game modes, a diverse arsenal including original mechanics, and secure crypto payment integration. The server architecture will need to be authoritative and robust to ensure the integrity of the transactions involved. I have a complete specification covering all the mechanics, functionalities, milestones and acceptance criteria of the MVP. I pass it on to any serious provider after ...
I'm looking for an experienced Minecraft Bedrock mod developer to create new items and blocks for the game. The focus of this project is on incorporating special abilities or functions for the new items and blocks. Key Requirements: - Develop new items and blocks - Design special abilities or functions - Integrate seamlessly with existing game features Ideal Skills and Experience: - Proficiency in Minecraft Bedrock modding - Strong understanding of game mechanics - Creative design skills for unique items and blocks - Experience with code and scripting in Minecraft Please share your portfolio and relevant experience. Looking forward to your bids!
I'm seeking skilled Unity developers to join our mobile RPG project. Key areas of work include: - Gameplay Programming - Game Design - Balancing Game Mechanics - Contributing to Art Direction - Networking and Multiplayer Setup Ideal skills and experience: - Proficiency in Unity and C# - Strong understanding of game design principles - Ability to balance game mechanics for a smooth player experience - Background in art for games is a plus - Experience with multiplayer networking in Unity Collaboration and communication skills are essential as you will be working closely with a team. Please share your portfolio and relevant experience.
I need a small but fully-playable prototype built in Unity that proves out the core loop of an online action game. The focus is fast-paced combat that two or more players can drop into instantly over LAN or simple peer-to-peer matchmaking. Scope • Build a single arena level where players can move, jump, dodge, and attack with one melee and one ranged ability. • Implement basic multiplayer networking so at least two clients can see each other’s movement and attacks in real time. • Add lightweight UI for health, cooldowns, and a match timer. • Provide clean, well-commented C# scripts and a Unity project that opens without errors in the current LTS version. I originally pictured something third-person, but I’m flexible—first-person or even a top...
Create a kart racing track for Kart Racing Pro (based on real circuit) Job Description: I am looking for a 3D artist with experience in racing simulators to create a kart track for Kart Racing Pro. The track is a real kart circuit called Spreewaldring Kart Track (Germany). I will provide satellite images and onboard videos as reference. The goal is to create a fully working track that can be imported and used in Kart Racing Pro. Requirements: Create track layout based on satellite image Track length approx. 800 meters Track width around 8–9 meters Include asphalt, kerbs, and basic terrain Low-poly optimized mesh for racing simulator performance Important: The track must be prepared for Kart Racing Pro track format, including proper surfaces and structure. Deliverables: Kar...
I’m ready to roll out a set of lightweight, highly engaging playable ads for both iOS and Android. The ads will showcase a compact game experience—just enough of the core loop to hook users and drive them straight to the App Store or Google Play. Builds for all major platforms: Applovin, Unity, Meta,
I spend a lot of downtime on my phone and want those minutes to translate into real-world rewards. I’m after a fellow gamer who already knows the mobile football scene and, more importantly, knows which titles actually pay players cash, gift cards, or crypto. Your mission is to guide me to the best play-to-earn football apps, demonstrate that the payouts are genuine, and lay out a clear road-map so I can start collecting rewards right away. What I need from you • A shortlist of at least five mobile football games that have a proven, cashable reward system (Android or iOS). • For every game: direct download link, payout method, minimum cash-out threshold, and a step-by-step strategy to reach that first withdrawal fast. • Proof you have personally completed one full pa...
I have a complete concept and story for a small-scope horror experience on Roblox and now need an experienced creator to turn the script into a fully playable game. The biggest piece still missing is the Luau code that drives core gameplay, so your main focus will be writing clean, efficient scripts for player movement and controls. Here’s what I’m aiming for: • Smooth WASD / mobile joystick movement with a responsive feel. • Unique abilities such as a double jump that works consistently across devices. • Special animations tied to basic actions (idle, run, jump, double-jump land). • An in-game menu that lets players remap or toggle control schemes. Alongside those features, I’ll also rely on you to wire up DataStores for saving progress, set u...
I’ve completed the core gameplay and now need a global leaderboard that plugs cleanly into my existing Unity project. The board must fetch and display each player’s name, score, and rank in real time, and add a small country flag beside the name for quick geographic context. I’m flexible on the back-end: PlayFab, Firebase, a lightweight custom REST API—whichever you feel will scale reliably without ballooning costs is fine, as long as it supports secure score submission and simple GDPR-compliant data storage. The front-end panel should match my current UI style (Unity UI Toolkit) and work on both iOS and Android builds. Deliverables: • Fully commented C# scripts for sending, retrieving, and ordering scores • UI prefab that lists name, score, rank, and ...
I have a shortlist of terrain materials—rocky ground, dirt, sand, and a mountain rock-face—that I want pulled from Polyhaven, brought into Blender, and converted so they drop straight into Bohemia’s Enfusion engine for an Arma Reforger map. Here is what I need you to handle from start to finish: • Grab the four PBR texture sets from Polyhaven at 4-8 K resolution. • In Blender, make sure each set stays perfectly tileable; tweak roughness or height maps only if that improves tiling. • Export the final albedo, normal, roughness, AO, and height maps in the naming and bit-depth Enfusion expects (e.g., _co, _nm, _as, _sm). • Package everything so I can drop the folder into my project and reference it immediately inside Workbench without additional...
I’ve sketched the broad idea for a new fantasy-sci-fi setting and now need it transformed into a living, breathing world. The heart of the brief is to design an integrated magic-and-technology system, then anchor it to a set of continents and countries that feel authentic, with their own cultures and intertwined histories. Magic & Technology • Craft a coherent rule set that explains how arcane energy and advanced tech coexist or clash. • Define limitations, costs, and social consequences so the system drives believable conflict and innovation. Continents & Countries • Map out the major landmasses (names, climates, key biomes). • For each country: summarise origin myths, governing structure, key cultural traits, economic strengths, and notable his...
I’m building an offline-only ground-control-station simulator for a loiter-ammunition drone and need a developer who can deliver a Windows desktop application that feels and behaves like the real thing. Core functionality • A full-screen user interface that lets me arm, launch, loiter, and strike just as I would on an operational GCS. • Realistic drone flight and sensor physics so altitude, speed, battery, and link quality evolve credibly over time. • Integrated terrain mapping that runs locally—no calls to external map servers—yet still allows zoom, pan, and elevation display. • On-screen status indicators (GPS, attitude, comms, payload health), a simulated live video feed rendered from the virtual camera, and mission-planning panels where wa...
Roblox 3D Scene Builder + Optional Coder (AI-Assisted OK) — Fixed Price/Low Budget I need 3D environment builders for viral Roblox "brainrot" games — quick asset-flip projects where speed beats polish. My usual setup: You build the scene, I code the systems. The twist: If you can handle both — even using AI to generate the Lua — there's a massive bonus per completion. What You'll Build (Primary Role) Grow a Brainrot-style scaler rooms, Slap Obbies (basic arenas with pads), Tycoon plots (conveyor grids), Find the [X] hideout maps, Simulator grind zones. All asset-heavy: Free Toolbox models, Kitbash3D packs, no custom modeling required. Mobile-optimized, dirty and functional. The Coding Bonus (Optional) Can't code? No problem. Stick to scene b...
I want a custom Red Dead Redemption 2 mod for PC that focuses strictly on gameplay enhancements, specifically richer open-world interactions. Think livelier towns, more reactive NPC behaviour, dynamic random events, and small quality-of-life tweaks that make exploration feel fresh without breaking immersion or the vanilla story flow. The mod must be: • Fully compatible with the current Steam and Rockstar Launcher builds, Script Hook RDR2, and Lenny’s Mod Loader. • Packaged with clear installation and uninstallation instructions. • Delivered in a plug-and-play format (no manual code edits on my end). I’m ready to test as soon as you have a stable build, so please prioritise rapid delivery and iterative updates—I need the first working version ASAP.
I have a clean, straightforward design ready to go and I now need a developer who can turn it into a fully functional website . TIME SENSITIVE - 13 days The site structure is minimal: • Landing page that introduces the concept • About page with static content • Game page that will host four (up to six) ultra-light arcade titles reminiscent of Pac-Man or Snake All gameplay can be keyboard-driven; touch support is unnecessary because the whole project targets desktop users only. I’ll provide wireframes, artwork, and detailed rules for each mini-game. Your role is to integrate those assets, code the pages, wire up basic navigation, and make sure each game loads smoothly inside the game page without external dependencies. Acceptance will be based on: 1. Pix...
I’m building a single, stand-alone slot machine in Unity that feels right at home on a Las Vegas casino floor. The look must be unmistakably premium: high-resolution symbols, fluid 60 FPS reel animations, tasteful particle VFX and shader-driven light sweeps—nothing less than top-tier “high quality” visuals. The theme is classic casino, so I expect glossy chrome frames, rich reds and golds, and an authentic ambient glow that instantly says “real money gaming.” Core gameplay revolves around a solid, mathematically sound backend. I need a provably random spin engine with configurable RTP, a secure pay-table system, and a robust state manager that survives app suspends or network hiccups. Multipliers are the signature feature for this build; they must hook ...
I’m commissioning a full-scale Python game inspired by the Steam title “War of Dots.” The core mechanics should feel immediately familiar—two sides pushing waves of coloured dots across minimalist lanes—yet the project must be completely original in art, sound, and code. Scope & key features • Real-time combat multiplayer: players connect over the internet, join a lobby, and battle head-to-head with minimal latency. A simple host/client architecture is fine as long as NAT traversal or relay fallback keeps match-making smooth. • PC build first: an easy-to-run Windows executable plus the full Python source. If the architecture is portable enough for Mac or Linux down the road, great, but PC is the only required target right now. • Clean...
Farming Simulator 25 Lua Script Mod
I'm seeking a skilled designer to create a UFO-style corvette ship for No Man's Sky. The primary functions of the ship will be combat and exploration. I use a save editor to boost speed and damage, so design should prioritize agility and sleekness. Key Requirements: - UFO-inspired, sleek, and futuristic design - Suitability for combat and exploration roles - Consideration for high speed and damage capabilities Ideal Skills and Experience: - Proficiency in 3D modeling and game design - Experience with No Man's Sky ship design - Strong understanding of game mechanics, especially combat and exploration dynamics Please provide samples of previous work, especially related to game assets or No Man's Sky. Looking forward to your creative solutions!
I'm seeking an experienced game developer to create a multiplayer and co-op mini-golf game, similar to "Golf With Your Friends." The initial release should prioritize PlayStation, but it should also be available on Windows and Xbox. The game should feature engaging, cartoony graphics. Key Requirements: - Multiplayer and co-op gameplay modes - Initial release on PlayStation, followed by Windows and Xbox - Engaging, easy cartoony art style Ideal Skills and Experience: - Expertise in game development across multiple platforms - Experience with cartoony graphic design - Proven track record in creating multiplayer and co-op game modes - Familiarity with PlayStation development and submission processes - Strong communication skills for regular updates and feedback Please includ...
I have about a hundred GTA V cars that need two straightforward cosmetic passes before they are repacked into a single, plug-and-play dlc.rpf. 1. Every stock race number or livery digit on the bodywork must be swapped for the custom number plate artwork I will supply. 2. All manufacturer badges, hood ornaments, wheel-caps and similar emblems must be completely stripped so the vehicles look brand-neutral in game. You are free to work in ZModeler, 3ds Max, Blender + Sollumz, or any other workflow you trust, as long as the assets re-import with intact LODs, collisions, vertex colours and vehicle metadata. When we kick off I’ll hand over the full vehicle list, a numbered PSD/PNG sheet, and clear badge reference shots. Deliverables • Updated .yft and .ytd for every edited veh...
I’m building a game and need a collection of original pixel-art assets to bring it to life. The final artwork will be used directly in-game, so it has to be optimized for real-time use and delivered in transparent PNG (or sprite-sheet) format. Scope • Characters: idle, walk, attack and hurt frames • Environment tiles: ground, platforms, props and simple background loops • UI elements: small icons, health bar, menu buttons Style & Resolution I’m open to any style that feels cohesive—classic 8-bit charm, richer 16-bit detail, or a modern crisp look—so long as it stays lightweight and readable on small screens. What I’ll Look For in Your Bid • Brief summary of your pixel-art EXPERIENCE on shipped or prototype games • A link...
I want a clean, well-structured Lua script that I can load in Roblox Oaklands to give me a full in-game GUI. The interface should feel similar to the community GUIs you see in Lumber Tycoon 2, but adapted to Oaklands’ objects and data model. Core features I’m after • Auto-Farm (top priority): the script must let me go completely AFK and still rake in cash. That means automatic tree detection, quick teleport or drag to the sawmill, processing, and an automatic sell / deposit routine so the money counter keeps ticking up. • Teleport tree: with a single button the selected tree (or every tree within a radius) should pop right next to my processing setup. • Auto-Buy: from limited time items, to vehicles, I want configurable, repeatable purchasing straight fr...
I’m building a PC game and now need a fully-functional, casino-style American roulette board rendered in 3D. The wheel must follow the American layout (double-zero included) and sit inside a modern, visually polished table environment that feels ready for real-time use. Core features I must receive: • Real-time Player Statistics: track spins, hot/cold numbers, win/loss ratios and export the data for in-game display. • Customizable Bets: allow users to adjust chip values, save favourite bet patterns and toggle table limits through code-ready parameters. I’ll provide any colour schemes or branding assets once we start; you’ll supply the final models, textures, animations and prefabs (or equivalent) in a game-engine–friendly format, plus clear documentati...
I'm looking to assemble a skilled team to create an immersive simulation game on Roblox. The game will feature character customization, building and construction mechanics, and complex scripting. Ideal candidates will have: - Proven experience in Roblox game development - Strong skills in scripting, particularly with Lua - Expertise in designing engaging character customization options - Ability to create intricate building and construction gameplay mechanics - Team collaboration experience Please share your portfolios and relevant project experience.
I’m building a small showcase site and need a clean, well-structured Tic Tac Toe game written in pure HTML, CSS, and vanilla JavaScript. The board must appear as a responsive 3×3 grid that adapts gracefully from mobile portrait to large desktop screens. Gameplay is classic two-player: X and O alternate turns, and the script should detect wins across rows, columns, and diagonals or declare a draw when the grid is full. A single Reset button must clear the board and ready it for a fresh match without a page reload. Because I chose a modern look, aim for a sleek, minimal UI—subtle shadows, smooth color palette, and tidy typography. I’d like polished micro-interactions as well: gentle hover/press animations on cells, and a quick board-fade or line-draw when a winn...
I’m developing a web-based narrative and need a series of scenes that drive the story forward through rich, interactive moments. Each scene will combine animated characters, detailed environments, and key objects that the viewer can explore or trigger with clicks, scroll, or hover events. The emphasis is on storytelling, so pacing, camera movement, and smooth transitions between chapters are critical. You’ll take the creative concept and build the WebGL logic, shaders, and asset pipelines necessary to keep performance high on desktop and modern mobile browsers. I’ll supply mood boards and any existing 3D models; you handle scene assembly, animation rigs/timelines, and the interactivity hooks that let me wire events back into the rest of the site. Deliverables: • M...
I'm looking for a developer to create a simple side-scrolling game for PC. The game will have 2 levels, a menu, and win/lose screens. The art assets are already created, so I need someone who can integrate them and develop the gameplay. Requirements: - Must be done in Processing - 2 levels of side-scrolling gameplay - Menu screen - Win and lose screens - Keyboard-only controls Ideal Skills: - Experience in Processing - Experience with side-scroller game development - Proficiency in integrating pre-made art assets - Strong coding skills for keyboard controls and game mechanics
I own the domain and want it turned into a world-class, multi-platform sports game. The same code-base (or a well-synced set of repos) needs to compile cleanly for a browser build, native mobile apps, and a desktop installer. For desktop, Windows support is essential from day one; macOS and Linux are nice-to-haves we can phase in later if your framework makes that easy. Gameplay details will be shared once we’re under NDA, but expect real-time action with a strong social layer: live leaderboards, head-to-head challenges, chat, and secure in-game wallets for virtual chips. Solid netcode, account persistence, and clean separation between client and server logic are critical acceptance points. You’re free to propose the tech stack—Unity, Unreal, HTML5 + WebGL, or any engi...
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