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Maya is the most powerful and popular 3D animation software used by professionals all over the world. A Maya Animator takes a project from beginning to end, from modeling and texturing to rigging, animating, lighting, and rendering. 3D animation is an incredibly complex process but with Maya, an animator has nearly infinite possibilities for bringing projects to life.
From large scale 3D animation projects in film and television to smaller-scale projects for games or marketing purposes, a Maya Animator is an essential for any team looking to bring their vision to the world. The software’s user friendly interface allows people from many backgrounds to easily learn the foundational tools needed for 3D animation while also giving professional animators access to a range of powerful tools and effects.
By working with our experts on Freelancer.com, clients can experience this power firsthand.
Here’s some projects that our expert Maya Animator made real:
With the help of our skilled Maya Animators at Freelancer.com, you can see your project materialise into a reality that you could never have imagined before. With Maya there is no limit when it comes to what our experts can do and opening yourself up to their expertise gives your project the freedom it needs to truly come alive. Post your project today here at Freelancer.com and let our talented Maya Animators bring your vision come to life!
From 44,160 reviews, clients rate our Maya Animators 4.9 out of 5 stars.Maya is the most powerful and popular 3D animation software used by professionals all over the world. A Maya Animator takes a project from beginning to end, from modeling and texturing to rigging, animating, lighting, and rendering. 3D animation is an incredibly complex process but with Maya, an animator has nearly infinite possibilities for bringing projects to life.
From large scale 3D animation projects in film and television to smaller-scale projects for games or marketing purposes, a Maya Animator is an essential for any team looking to bring their vision to the world. The software’s user friendly interface allows people from many backgrounds to easily learn the foundational tools needed for 3D animation while also giving professional animators access to a range of powerful tools and effects.
By working with our experts on Freelancer.com, clients can experience this power firsthand.
Here’s some projects that our expert Maya Animator made real:
With the help of our skilled Maya Animators at Freelancer.com, you can see your project materialise into a reality that you could never have imagined before. With Maya there is no limit when it comes to what our experts can do and opening yourself up to their expertise gives your project the freedom it needs to truly come alive. Post your project today here at Freelancer.com and let our talented Maya Animators bring your vision come to life!
From 44,160 reviews, clients rate our Maya Animators 4.9 out of 5 stars.I have a story-driven video that needs to unfold in a bright, cartoonish 3D style—the same lively energy you see on the YouTube channel I linked. The finished piece will run a little longer than three minutes and must feel cohesive, cinematic, and fun from start to finish. Here’s what I already have on my side: the script, rough voice-over timing, and basic storyboard beats. What I need from you is full-scope 3D animation—modeling any new characters or props, rigging them for expressive movement, blocking and polishing every shot, lighting, effects, and final rendering. Blender, Maya, Cinema 4D, or any comparable toolset is fine as long as you can match that playful, toon-shaded look. @hisytstory?si=psoexWCrGMUrMQOG Deliverables • A single rendered video file...
I need several pieces of clothing modeled, UV-unwrapped, textured, and fully rigged so they import cleanly into Second Life. The meshes are strictly for in-game use, so please keep polygon counts reasonable, make sure weights sit correctly on the default SL avatar skeleton, and optimise materials so they render without taxing performance. You can work in Blender, Maya, or any package you prefer, as long as the final deliverables open without issues in the Second Life viewer. Deliverables • Clean, watertight mesh files (.dae preferred, .obj optional) • Proper UV layout with no stretching • Diffuse, normal, and, where useful, roughness / metallic maps • Rigging that deforms naturally on the standard SL avatar • One test import video or screenshots proving...
Looking for a Roblox animator experienced with R6 combat animations for an anime-style melee combat project. Scope: 5 combat animations Each animation must include matching SFX + VFX direction SFX must use natural sounds only (no instrumentals or music) Style Direction: Anime-inspired combat Sharp, dynamic, impactful motion Clean and responsive gameplay feel Strong hit weight and readable attack timing Platform: Roblox (R6 rigs only) Requirements: Experience with Roblox combat animation R6 animation knowledge Ability to create fluid anime-style combat movement Good sense of timing, impact, and motion readability Please include previous combat animation work or portfolio samples with your proposal.
I need a complete, clean 3Ds Max 2020 scene set up in V-Ray that presents a product showcase. The brief covers everything from polygon-efficient modeling through to final lighting and camera composition, with realistic materials, source file is required so I can render Please don't ask for my budget, that is unprofessional. I can't ask my customer what is their budget, so never ask me this unprofessional question. What I will supply: reference photos only, no drawings or dimensions. What I need back: the native .max file, all linked textures, any V-Ray proxies, HDRIs, and render presets so I can open the project and hit “Render” without relinking or tweaking anything. Key points • Build the product, scale and dimensions are not important. Proportion is...
I need a faithful, game-ready 3D recreation of the Los Angeles County Deputy Sheriff badge for use as a prop in GTA V / FiveM. Every element—the six-point star outline, polished gold metal finish, blue ring of text, and the central bear emblem—has to read clearly in-game while keeping the overall file size lean. The finished asset must be delivered as a compiled .ytd that drops straight into a FiveM resource. Please include the matching normal, specular and metallic/roughness maps so the badge catches light realistically under the RAGE engine’s shaders. Supplying your native scene file (Blender, 3ds Max, Maya—whichever you prefer) alongside the baked textures is welcome, but not mandatory. I’ve set aside a flat $100 for the entire job, payable once the model...
I'm seeking a skilled 3D artist to create a character model for Garry's Mod. The model is for an original Star Wars character, dressed in an imperial officer uniform with minor modifications to represent a Medical Overseer. Requirements: - High-quality character model - Compatibility with Garry's Mod - Texturing and rigging included - Experience with Star Wars-themed designs - Attention to detail for uniform modifications Ideal Skills: - Proficiency in 3D modeling software (e.g., Blender, 3ds Max) - Experience with GMod content creation - Strong understanding of Star Wars aesthetics and lore Please provide samples of previous work.
I need a clean, photoreal animation of a wristwatch built entirely in Blender. The piece has three distinct moments: 1. A polished showcase pass that reveals the watch in an elegant setting. 2. A seamless exploded-view sequence that pulls the components apart to spotlight engineering. 3. A short hand-on-wrist shot where the watch is animated in use. Deliverables (all Blender-native): • Final 10-15 sec 4 K video • .blend file with tidy collections, shaders, and rig • All textures, HDRIs, and baked caches FIXED PRICE 50USD/ONE ANIMATION Please keep everything non-destructive so I can adjust materials or tweak timing afterward. If you already have watch-oriented rigs or template shaders, let me know; it will speed things up.
I am looking for a professional animator or animation studio to create a high-quality 3 minute anime style animated video based on the provided music track. Strict Rules: • No AI generated animation • No AI video tools • No template animation • Character style must remain consistent throughout the video • Animation quality should look cinematic and professionally handcrafted • Anime style only, matching the attached reference images Music Track: Reference images and character references are attached. Planned Scene Flow: • Scene 1 – Cars driving on the road with cinematic city atmosphere • Scene 2 – Camera slowly zooms toward a house window • Scene 3 – Character reading newspaper inside the house • Scene 4 – Char...
I need a short, realistic 3D animation that shows water moving through a distribution-pipe network from a clean, top-down perspective. The main emphasis is the behaviour of the water itself, so fluid simulation and refraction should feel true to life rather than stylised. Inside the transparent pipes an ultrasound pulse travels with the flow; as it passes, defects in the pipe wall and mineral scaling become visible. Flow speed must be colour-coded— red , orange , green then blue for the highest velocity—with smooth transitions so the audience can read the change instantly. The finished clip will slot into a technical presentation, so please render at least 1920 × 1080, 30 fps, and supply the full project file (Blender, Maya, Houdini, 3ds Max, etc.) so I can adjust c...
I have a short script—just under a minute long—that needs to burst off the screen in a bright, playful, cartoonish 3D style for a children’s and teens audience. I’m looking for a skilled animator who can take the storyboards I’ve sketched out, model or adapt simple characters and props, rig them, and deliver a lively final cut that’s no longer than 60 seconds. Here’s what I’ll need from you: • A quick animatic so we can lock timing and camera moves early. • Full 3D production—modeling, rigging, animation, lighting, texturing, and rendering—using Blender, Maya, or any comparable tool you’re comfortable with. • Final deliverables in 1080p (MP4 and the editable project files) plus a clean stereo audio trac...
I want to bring a lifelike company mascot to the screen and need a Google VEO 3 prompt and cinema specialist to make it happen. The character must look realistic, carry a professional, serious demeanor, and appear in a sharp business suit that aligns with our brand’s executive image. Here’s the flow I have in mind: you will craft optimized VEO 3 prompts that guide the model to produce high-fidelity visuals, then refine that output in your preferred cinema-grade pipeline—Blender, Unreal, or a comparable tool—to achieve polished, production-ready footage. Once the visual is locked, we’ll layer in basic lip-sync or facial animation so the mascot can “speak” scripted lines that I’ll supply. Acceptance criteria • Google VEO 3 prompt s...
I’m expanding my 3D business and need an experienced Blender artist who can turn reference photos and basic dimensions into photorealistic, high-detail product models. Clean, subdivision-friendly topology, real-world scale and tidy UVs are essential because these assets will be used for close-up renders and short animation loops. You’ll receive a set of images, sketches or technical drawings for each product. In return I’d like: • The native .blend file with organised collections and properly named materials • Exported FBX or OBJ files for pipeline flexibility • 4K PBR texture maps (base-colour, roughness, metallic, normal) ready for Cycles/Eevee I review work in stages—block-in, mid-poly, final polish—so we can course-correct early and k...
I’m building a horror game and need a single, realistic human character to inhabit the world. The look I’m after is everyday casual clothing—nothing exaggerated—yet detailed enough to feel unsettling under moody lighting. Because this is for a real-time project, efficiency matters: clean topology, sensible polycount, baked textures, and an export that drops straight into Unity or UE (FBX or OBJ preferred). My budget is tight—under $8—so I’m open to someone who already has a solid base mesh you can quickly adapt, or who is simply quick on their feet. What matters most is visual quality and that the model feels at home in a horror setting. Deliverables I need: • Fully textured, game-ready human 3D model in FBX/OBJ • 4K or 2K texture set...
We are looking for an experienced Unity Visual Effects Artist for a short term project. The task involves creating real time VFX including particles, shaders, and dynamic effects in Unity with a focus on visual quality and performance optimization. The project must be completed within 1 to 2 days, so speed and efficiency are essential. Requirements: - Unity VFX Graph or Particle System - Shader Graph and basic HLSL knowledge - Understanding of real time optimization such as overdraw and draw calls Deliverables: - Unity project or package with VFX setups - Prefabs with properly configured effects - All textures, shaders, and materials - Optimized and scalable versions of effects - Clean and organized files Effects should be modular, optimized, and easy to integrate into existing scenes...
I manage WN Manga Studio and handle a steady flow of UGC hair commissions on Roblox. I’m ready to bring a skilled 3D artist on board for consistent, long-term work focused on stylized, long hairstyles. Think flowing ponytails, layered cuts, fantasy braids—anything that feels lively and game-ready while still respecting Roblox’s poly and texture limits. Here’s what I need from each piece: • Mesh built in Blender (or your preferred DCC) and verified in Roblox Studio with proper scaling and pivot. • One texture map (256–512 px) using straight, curly, or wavy texture patterns as the brief requires. • Final asset delivered as .fbx plus the .png texture and a .blend (or source) file. • Polycount under 4 k and no mesh errors when imported...
I’m expanding our game-dev team at VoidRP and need a dedicated VFX artist who loves crafting stylized effects directly inside Unreal Engine. The project is an online role-play world already live on Discord () and showcased on TikTok and our site (). Here’s what I’d like you to handle: • Design and implement stylized particle, material and Niagara systems that enhance combat, environment ambience and special in-game events. • Optimise each effect for real-time performance on mid-range PCs while keeping a consistent art style. • Iterate quickly based on feedback from our art lead and gameplay programmers, pushing updates through Perforce or Git. • Document your blueprints, material setups and any custom scripts so the rest of the team can build ...
I have a pipeline that calls for character, product, and architectural models, all built to work across animation-oriented game engines, marketing renders, and interior or exterior visualizations. Because these assets feed very different end uses, I need someone comfortable shifting between photoreal accuracy and clean, presentation-ready simplicity while always supplying custom textures and materials that match the brief. To be clear, each model must incorporate: • High level of detail and realism • Simple and clean design where the scene demands it • Custom textures and materials Deliverables I expect for every asset: • The native working file plus exports in FBX and OBJ (additional formats welcome) • Packed, non-overlapping UVs with all texture maps (B...
I have a pipeline that calls for character, product, and architectural models, all built to work across animation-oriented game engines, marketing renders, and interior or exterior visualizations. Because these assets feed very different end uses, I need someone comfortable shifting between photoreal accuracy and clean, presentation-ready simplicity while always supplying custom textures and materials that match the brief. To be clear, each model must incorporate: • High level of detail and realism • Simple and clean design where the scene demands it • Custom textures and materials Deliverables I expect for every asset: • The native working file plus exports in FBX and OBJ (additional formats welcome) • Packed, non-overlapping UVs with all texture maps (B...
We’re on the hunt for someone who can take the wheel and actually drive our Amazon listings forward (not just sit in the passenger seat giving directions ). You should be the kind of person who can watch keywords like a hawk, tweak listings, spy on competitors (legally, of course), and then roll up your sleeves and make things better — all on your own. We’re not looking to micromanage, so if you need constant instructions, this probably isn’t your vibe. If A+ content is needed, you create it. If listings look boring, you fix them. If visuals need an upgrade or even some cool 3D/animation, you take the idea, get a quick thumbs up from us, and make it happen. Tools like Helium 10, AI, and your own brain should all be part of your toolkit. Important: we’re loo...
I am putting together “Robot Declare”, a full-length robot movie that relies heavily on eye-catching VFX and CGI. The heart of the brief is believable robotic movements and on-screen transformations; every bolt, servo and panel should feel physically grounded when it shifts, morphs or deploys. For this I need: • Fully-rigged, production-ready 3D models of the hero robot (and a small supporting roster) suitable for close-ups and action shots. • Supporting CGI effects— simple vex I will include in conversations—integrated into the animation passes. • Final rendered sequences or EXR layers that slot straight into the edit. I am comfortable whether you build in Maya, Blender, Houdini or a hybrid pipeline, as long as you can hand over clean pro...
I already have the character ready—an FBX file with a clean, named armature—so your focus can be entirely on bringing it to life. The project is for a video game and I need 2 short, loop-friendly emotes: • A playful head-tapping gesture • A full baseball-bat swing that resets neatly to idle I’m after a realistic feel, yet there’s room for a touch of artistic or cartoony flair if it helps the actions read crisply on screen. Technical expectations • Work directly on the supplied skeleton, If needed can add extra bones • Keep key counts efficient for real-time playback. • Each clip should start and end in the bind pose (or a consistent reference pose) so I can blend states inside Unity without foot sliding. • Deliver the finis...
Saya memerlukan pembuatan model 3D untuk tiga kategori objek—pakaian, alat, dan bangunan—dalam satu paket pekerjaan terpadu. Ruang lingkup: • Pakaian: model 3D siap animasi, dilengkapi lipatan dasar dan tekstur sederhana agar mudah di-rig pada software seperti Blender atau Marvelous Designer. • Alat: model 3D berpresisi untuk peralatan tangan dan mesin ringan, cukup detail sehingga bentuk, proporsi, dan titik interaksi jelas. • Bangunan: model level dasar—eksterior lengkap plus beberapa elemen interior kunci (mis. posisi pintu, jendela, tangga, dinding pembatas). Detail interior mendalam, furnitur, dan dekorasi tidak diperlukan. Tujuan utama saya adalah memastikan presentasi visual yang membuat klien merasa puas dan nyaman dengan konsep desain sebelu...
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
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