The most commonly used programming languages and tools for creating video games
Unreal Engine is an Epic Games-created software development environment for people to build and design video games. It offers a complete suite of game development tools made with real-time technology. The suite features world-class toolset and accessible workflows that allow developers to produce cinematic experiences and high-quality games suitable across myriad of platforms, which includes Virtual Reality and Augmented Reality. Developers can use Unreal Engine to leverage their skills in creating games for profit, without the need for additional plug-ins, as the suite offers everything from build to ship. Games developed through Unreal Engine come from a variety of genres, including first-person shooter, MMORPG, Adventure. RPG, MOBA, and many more.Hire Unreal Engine Specialists
Nothing needs to be modelled in blender from scratch, I’ll provide you with all assets you will need! Size: small 15-20 hectare island Vegetation: no trees, just grass and bushes Geography: It is extremely rocky, not flat, and has an undulating plateau. The coast is steep and rocky with cliffs of various heights all round. Buildings: A lighthouse, helipad, pier, hangars, gas station, few houses and several dirt roads I will provide specifics of where things should be on the map. The shape of the island can be done pretty fast and easy. Here is a good tutorial: I will provide to you with every other asset except the island shape.
i have a swimming pool 3d model id like textured
We are looking for a Senior ML Engineer who is also a Unity or Unreal Engine expert for gaming development projects. You must: - Have a track record of gaming development projects where you have employed your ML and Unity/Unreal expertise. - Believe in the merits of Test Driven Development, Unit Testing, and CI/CD. - Be able to write and speak in English clearly and fluently. If all of the above describe you accurately, we would love to hear from you. (** no agencies, please **) What is in it for you? A steady stream of exciting and challenging gaming development projects for you to grow further your range of skills and experience. You will be joining a global, remote team. To be considered, you **must** include answers to the following questions in your response: a) Which past ...
Build the map, animate the enemies (ROUS's), add a hit zone and a near miss zone surrounding the enemy, add gun and add ammo indicator for total ammo left and ammo left in magazine, and add a point system. C++ and Unreal Engine 5
Build the map, animate the enemies (ROUS's), add a kill radius and a miss box surrounding the enemy, create a gun with a ammo display (total ammo & ammo left in chamber), and finally add a point system. C++ as programming language where needed. Think you can do it, give me your best offer.
It's a very big music video for two major American rock stars. You are a wizard with Unreal Engine 5. You can bring in models, tweak them if needed, texture, light a scene, drop in a camera and do some very basic object (not character) animation if needed. We are a group of producers with a very high profile project and looking to add a rock star to help us get to our deadline. reference - It's a very quick turn-around. Starts tomorrow and ends August 26th.
I need developer that can also handle some special features for creating a fast paced 3D shooter Unity or Unreal. Details on chat. I will only pay one time payment, so if you not accept that dont spend your bid on it. Chat is also a proof of copyrights so don't come over to get the idea.
We have ongoing projects and are looking to hire several people to help us model and render shoes and accessories. We are also looking for people to help us create and render animations. The ideal candidate will have experience working with Unreal Engine. Example of work quality expected is attached. Thanks!
I'm looking for a pluigin for Unreal Engine 5; This plugin needs to grab a xml file by name via a textbox (It searches a folder to get this file). So if i enter "l1z3" it needs to find an xml called "". It then needs to parse the xml into a string and grab a specific set of data by a predfined name. The plugin needs a GUI, to import different data. So buttons like (import instanced objects, import paths, import roads, import intersections, import locater items). For an idea, please watch this video, from 3:16 to 4:00. EXAMPLE: Data can be found using a header / section called: "<Chunk Type="0x120103">" This contains a file name, and some coordinates. <Value Name="Name" Value="l1_streetlamp_1" /> (This is th...
You will need to create a NPC and add to it features from the "LYRA" NPC (free Epic Games project) The features are listed in the official LYRA documentation ANTISPAM WORD - "cat" It is necessary to make an AI Controller and Behavior Tree for the new NPC similar to that of the existing NPC, namely using the existing VisAI. (I already have an NPC in my project that works with VisAI, Controller and Behavior Tree.) Textures and materials are not needed. Don't take anything from multiplayer. Acceptance criteria is that the new NPCs with LYRA features will behave similar to the existing NPCs on the test level.
Basically want to make a very large scale multiplayer fps with skills and races and a huge leader board and monthly ladder system. For now, I just need a basic prototype, not a full working game developed. Some existing games the resemble what I'd like to have done are Counter Strike, Valorant, Halo Infinite (because of the multiplayer aspect), but I'd obviously like to create something new. I probably want source or Unreal Engine development
We are looking for Junior Unreal Engine Developer. Responsibilities: • Working on a range of Unreal Engine projects across various industries, from training to transport • Developing tools and plugins in Unreal Engine Blueprint • Working with large and complex 3D scenes in the engine • Working closely with a multi-disciplinary team to deliver exceptional software • Maintaining and updating a number of existing projects • Producing builds and delivering to clients
Given I have two actors on screen WHEN the game starts a spline is created that creates a path between each of the actors. The start and end points of the spline must match the rotation of the actors creating a curved spline. The actor's rotation can be different so the calculation of the tangents must be dynamically generated I have added images to better demonstrate what I'm trying to accomplish.
Se requiere el desarrollo de app de videojuegos tipo "Candy Evolution" con las siguientes caracteristicas: 1. Desarrollo de Videojuego (con sonido) 2. El juego tendrá un acceso de usuarios con Login 3. Dichos usuarios tendrán su equivalente en otro juego matriz donde se replicarán sus monedas virtuales (El juego deberá estar conectado permanentemente a una matriz donde se reflejen los mismos movimientos economicos que en el juego para usuarios & saldos) 4. El juego debera estar conectado mediante una API (a desarrollar) a una billetera virtual. 5. El juego tendrá la posibilidad de perder "vidas" y comprar Gemas para continuar jugando, dichas gemas/creditos se podrán asignar al jugador 6. El juego tendrá ma...
Je suis directeur technique et directeur photographie d'un jeu télévisé quotiden sur une antenne locale de FranceTV. Nous démarons en septembre un nouveau concept en studio VR. Nous recherchons un Développeur Unreal pour les taches suivantes : - Nous aider intègrer un décor de jeu télévisé. Le décor sera déjà modélisé et dispo en FBX. - Optimiser la scène pour le temps réel (ombres, reflets, lumière volumique, atmosphère …) - Aider notre pupitreur sur la communication DXM/ArtNet pour le contrôle en temps réel des éclairages et jeux de lumière virtuels (Via Aximmetry) - Nous utiliserons le logiciel Aximmetry en “s...