Create and animate 2D bipeds in Unity with the camera looking at the characters with a profile view (looking at their sides).
Create three 2D sprites in Unity with the following hierarchy of GameObjects:
--->Character
--->Body
--->Torso
--->Head
--->Left Shoulder
--->Left Arm
--->Left Hand
--->Right Shoulder
--->Right Arm
--->Right Hand
--->Left Thigh
--->Left Leg
--->Left Foot
--->Right Thigh
--->Right Leg
--->Right Foot
The sprites should be humanoid silhouettes. They need visible linework to distiguish the body parts as written above. They should be as generic as possible. Gender, age, etc. should not be recognizable.
Silhouette #1: Generic humanoid. Realistic proportions.
Silhouette #2: Short and stubby. Fat with short arms and legs.
Silhouette #3: Tall and lanky. Skinny with long arms and legs.
Add an animator to the Character GameObject from the hierarchy above.
The animator must be capable of playing the following animations:
-Walking
-Running
-Full Jump Cycle
-Launch
-Rising
-Falling
-Landing
-Climbing
-Underwater Swimming
Each sprite must play the exact same animations! So, silhouette #1 uses the same walking animation as silhouettes #2 and #3, as it does with each of the other animations.
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