cancelled
## Deliverables
Speed of execution and memory consumption are important. It should take no more than a second or 2 to generate most short to medium ranged paths.
All wow structures (Terrain, WMO, doodad) must be loaded into the mesh. Some information can be provided on the structure of the wow data formats for use in creating the mesh.
Do not submit bids if you are not familiar with pathing algorithms such as a* and djistras and have successfully applied them. Experience with WoW is a plus. Experience with 3d flying navigation is a plus.
a C# interface will be provided to be exposed by the code
Several example tests will be provided with origin/destination locations for acceptance testing.
A bonus will provided for including a rendering utility (callable via library) to render the generated paths (including the mesh data)