Create native Unity3D plug-in (for OS X and Windows standalone)

Completed Posted Feb 23, 2016 Paid on delivery
Completed Paid on delivery

My Unity3D game must to be able to compress and decompress speech using the open source Opus codec ([login to view URL]). As you will see, this code builds easily into static and dynamic libraries from command-line tools, but I need to be able to call into them from my standalone Unity game instances (OS X and Windows are required... Linux is extra credit).

A head-start to creating the glue needed may possibly be gleaned from this wrapper project: https://opusdotnetinvoke.codeplex.com. I'd like to have greater control over sampling rates than specified there -- offering 11025 and 22050 in addition to those provided in an enum there, and ideally allowing sample rate to be passed as an integer.

I will provide a simple test scene in Unity3D to verify functionality. An acceptable implementation must include source code and build trees by which I can reproduce your working implementation using open source build tools where possible, and Visual Studio and XCode where necessary.

C Programming C# Programming C++ Programming Unity 3D

Project ID: #9741451

About the project

1 proposal Remote project Active Feb 23, 2016

Awarded to:

RyuMaster

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$150 USD in 5 days
(36 Reviews)
6.5