Game Engine Character Exporter Plugin Update - Requirements: C++ / Directx 8-9 SDK / 3dx SDK
$750-1500 USD
Paid on delivery
ATTENTION !!!!
-------------------------------------------------------------------------------------------------------------------------------------------
We are looking freelancer who have rich experience in c++ game engine developing with Directx 8/9 SDK and Maya or 3dx SDK
-------------------------------------------------------------------------------------------------------------------------------------------
This game project developed in 2002 so using
Default 2002 Project using
VC++ 6.0,Directx SDK 8.0, (3DS Max 3.1 or ,Maya 2002) (There is 2 Project Plugin_Max and Plugin_Maya)
The Game has own Game engine,Engine name is N3Base(Warfare) or known name Knight Online
So we need to do first of update this project to
-------------------------------------------------------------------------------------------------------------------------------------------
VC++ 2012 Update 4
Directx SDK 9
Maya/3ds Max 2019
-------------------------------------------------------------------------------------------------------------------------------------------
Also Maya and 3ds Max 2019 versions has some problem after 2012 version UNICODE and x64 Project made compulsory And our GAME and PLUGIN projects are MultiByte and x86
I tried to upgrade this project nearly done there is 2 project
1 of project N3Base&Plugin totally converted x64 and Unicode getting some error LNK2019:
1 of project N3Base [MultiByte] &Plugin x86 and Unicode getting some error LNK2019:
This two Project Update x64 VC++ 2012 and Maya Max 2019
-------------------------------------------------------------------------------------------------------------------------------------------
After update process done we will try to find plugin some bugs and it should to be repair
known issues:
Game version updated some bytes or new changes added in (N3Joint and N3CSkins) file(but there is much example we have)
in the game or in render when away from objects texture quality automatically falls and exported objects by plugin directly disappear
-------------------------------------------------------------------------------------------------------------------------------------------
In the end, plugin should do export from Maya/3ds to Game engine while doing this process plugin should make unbind + bind because exported model not looks true in the game. When plugin done binding vertex weights are corrupted so every rig must attach to true polygon. This issue has to be fixed.
Project ID: #22210347
About the project
6 freelancers are bidding on average $1313 for this job
Hi,. I have gone through the brief details mentioned on the job. I have done multiple jobs with 3ds Max, C Programming, C++ Programming which are the skills required to get this job done. Lets start the chat so we can More
hi, nice to meet u. i'm professional unity game developer. having rich experience of casino & slots and action games, i can do what u want. let's discuss about ur project via chat. Thanks.