Write GLSL shaders In Processing IDE

Write GLSL shaders to implement: (a) per-vertex; and (b) per-pixel shading. Incorporate

the shaders into a Processing program that creates a scene with a 3D object and includes

a point light. Modify your shaders so that they use the Phong illumination model; namely,

modelling specular, diffuse and ambient light components. Make these components

adjustable by the user and show how each one of them affects the result. Compare and

contrast the two shading methods and comment on their effect.

Skills: 3D Modelling, C++ Programming, Java, OpenGL, Python

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About the Employer:
( 10 reviews ) Dhaka, Bangladesh

Project ID: #16440647

1 freelancer is bidding on average $300 for this job


Hello, I can implement the attached tasks in Processing 3 using shaders. We can discuss more if you are interested to work with me. Thanks, Paul

$300 USD in 7 days
(42 Reviews)