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Unity WebGL TCP Connection

$30-250 SGD

Closed
Posted over 5 years ago

$30-250 SGD

Paid on delivery
I have a running TCP Server for a game, but I want the game to be deployed to WebGL easily without touching the TCP Server. However, there seems to be an issue with WebGL with TCP through the standard way, (although there might be some hack to go around it). I need someone who is able to build a simple TCP Send & Recv for Unity WebGL
Project ID: 17779193

About the project

7 proposals
Remote project
Active 6 yrs ago

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7 freelancers are bidding on average $375 SGD for this job
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HI I'm a experienced unity developer. I think you should use websocket instead of TCP. We can discuss more on chat. Cheers
$155 SGD in 3 days
4.9 (18 reviews)
7.1
7.1
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Hello, Hope you are doing well. I can help with your project Unity WebGL TCP Connection. I can assure you the quality job. I have good experience in C# Programming, Game Development, Javascript, Unity 3D. We have worked on several similar projects before! Please have a look at my portfolio below: https://www.freelancer.com/u/schoudhary1553 We have worked on 400+ Projects. Please check the profile reviews. I can deliver your job with in your deadline. Please ping me for more discussion. I can assure the 100% job satisfaction. Thanks,
$250 SGD in 3 days
4.9 (74 reviews)
6.7
6.7
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i think i might fix the error ,i have good experience with unity hoping to be hired thanks....................................
$333 SGD in 30 days
4.7 (36 reviews)
5.8
5.8
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lets talk about it in inbox.
$111 SGD in 1 day
5.0 (7 reviews)
4.0
4.0
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Hello, my name is Juan and im happy that i've come across your project as this is something that i've worked in the past. I've coded in C# for 5 years, since the very beginning i've worked with networking, specially in games, where i've taken place in multiple projects. Not so long ago, I shared open source a game that I recreated by just having the client files (it was an old game that closed, i was given the client files and from that i recreated the server). I've no issues on showing it to you, just ask me about it on chat. Also, I can make it secure by encrypting the stream, many people do not realize how important this is on a game, not encrypting the stream will allow the cheaters to freely analyze and spam our network, even with already existing tools! (look at WPE). Furthermore, it is also needed to accomplish some mathematical checks on the server as client will always be possible to reverse, however if we aggregate server checks it will be impossible for them to fully determine what checks we're doing. Long story short, I'd like to have some more details of your project and discuss about it so maybe we can have a deal in the future. Have a nice day, I'll be waiting patiently for you in the chat.
$222 SGD in 4 days
0.0 (0 reviews)
0.0
0.0

About the client

Flag of SINGAPORE
Singapore, Singapore
5.0
14
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Member since Oct 2, 2015

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