short VR interactive experience to be developed on HTC Vive.
The experience is similar to Richie's plank , we
Will have use HTc Vive Trackers to have interaction with the snake in real world.
The experience should be of good quality, the visuals should be realistic. The aim of the game to make the player feel the "presence/immersion " as much as possible .
The 3D assets (Snakes, crocodiles) will be provided and will be riggable.
The experience is as below:
The experience starts with a 360 video which will be provided. Once the video is complete the experience starts.
The user is suddenly transported to a branch of a tree 20 feet high , there is a cobra at the end of the branch , the visitor can look down and can feel the height . There are 2 crocodiles on the ground and a snakes
There is also a python/flying snake hanging from a branch above where the visitor is.
The visitor should walk slowly and without falling down grab the snake and get back.
The snake will be tracked with HTC tracker and there will be a synthetic snake and a plank kept for real.
The snake will try to bite the visitor as he moves closer and hisses at him.
As he is midway through the plank/branch a python jumps/falls right in front of the user.
If the user falls or if the snake is dropped the visitor fails the game. If he takes the snake in his hand and gets back inside the tree hole he successfully completes the mission.
The unity code should be clean and understandable
Hi I have big huge experience in using HTC Vive and other headsets I have done my own free roaming calibration system for Zotac Backpack VR, send me a private message and we can discuss the details. If you want I can show some works which I have done This idea for an "game" is interesting.