Gamesparks project/tutorial

Completed Posted 5 years ago Paid on delivery
Completed Paid on delivery

This project consists of 2 parts. A Unity project and a Gamesparks project/tutorial.

The budget on this project is $50 and 2 weeks. All bids must include the quote "I have read the project requirements and am bidding within the required budget."

The Unity project shall be in the latest revision of Unity and Gamesparks per the commencement of the project. It shall include well documented C# code to accomplish the following functions and a rudimentary UI to implement:

User Registration (UserName, Password, email)

Uploading high score data (Per user, Per level)

Downloading player ELO ranking data calculated and stored on the server.

Friends List (Add Friend, Delete Friend, Send status, Display Status)

Matchmaking (based on ELO ranking or Friends List)

Saving/Loading of Arbitrary Asset data (Serialized Bitstream)

The Gamesparks project will consist of the various setup required to store the above data, as well as screenshots walking through this so that a novice can replicate it.

Additionally the Gamesparks server code should have routines implementing an ELO ranking system (details to be provide upon award)

Commented sever side code will be a deliverable.

The Gamesparks tutorial shall also include screenshots and text explaining the fundamentals of user management and analytics.

All work done here is “work for hire”. All rights to the deliverables of the project shall belong to the purchaser. The author will retain no ownership or copyright claims to the work product.

C# Programming Game Development JavaScript Mobile App Development Unity 3D

Project ID: #18582018

About the project

2 proposals Remote project Active 5 years ago

Awarded to:

sGarg93

hey .. you just contacted me via chat for this project.\\r\\n\\r\\n I have used game sparks with unity earlier and would be able to complete their job as required and in time.\\r\\n\\r\\nI will definitely take screensh More

$133 USD in 60 days
(3 Reviews)
2.4