Hi
I can create Multiplayer serve, but I suggest creating the dedicated server using the uNet engine. If you want to use Unity for client side. Implementing 'lag compensation' and 'movement interpolation' in uNet with C# coding will provide better synchronization between Server and Client.
Let me know if you have any question regarding this.
About me:
Work as an independent game programmer, having 9+ Years in game development.
For previous work please visit my profile page.
Relevant Skills and Experience
9+ Years in Game development, 3+ Years in Unity3D
Skills: C++, C#, Java, Javascript, Obj-C, Swift
Proposed Milestones
$1250 USD - Discuss later
Thanks
Pratik