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reconstructing visual studio 2005 std::wstring to work as a library for visual studio 2017

$10-30 USD

Cancelled
Posted over 5 years ago

$10-30 USD

Paid on delivery
Basically, i have a dll that i hook into an old game. I want to apply some tutorial from a blog and it succeeded but the "Hello world" message displayed as this: [login to view URL] So i realized the blog writer was right when he said this : /// Microsofts C++ library can be a bitch. If you compile on DEBUG, std::wstring will have an debug-allocator embedded, causing the structure to shift, the offsets to be wrong and your game to crash. Also, implementations and structure of STL-types might change over time. The game is build on VC80, aka. 2005. 13 years ago. The newer your library and compiler, the more likely is a broken code. Consider reconstructing std::wstring for your own use so you won’t run into problems using newer libraries. /// So i need someone to help me with reconstructing std::wstring.
Project ID: 17602434

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Active 6 yrs ago

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Member since Aug 19, 2018

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