I am looking for a Unity3D expert to help me with applying some simple inverse kinematics to a character in Unity.
I will provide a character mesh. The character needs to follow a torch that is in his hand with inverse kinematics to just the Right and Left arms. The arms must move in human like movement.
I have purchased this asset here: [url removed, login to view]!/content/14938 to possibly help get started and can purchase additional assets if necessary