Hi all, I'm looking for a Unity Shader Programmer to write one shader for me.
I have two Sprites rendered with Unity's Sprite Renderer, and I want a third texture to be present when they both overlap. Please see the attached image which I hope demonstrates what I need. The green and purple circles represent the two sprites, and where they overlap, the third (white) texture masks them appropriately.
Preferably I would also like the white texture to be able to be offset at runtime too.