Hi, My name is Vladyslav Guzun.
In my portfolio, are a few of the projects that I've made. I believe my strong points are my Creativeness and Punctuality. My #1 goal will always be to meet your needs and deadline. When working on a new project, I like to speak with the client, so that I can have a clear understanding of his/her needs and vision of the project. I'm honest and fair.
Since 2014, I'm 3d modeler in projects for the gamedev.
I have a Master of Arts in Information Technology from Kiev National University of Technology and Design, in the Ukraine. Listed below are my experience and skills.
— Autodesk Maya: Hard surface modeling, high-poly modeling, low-poly modeling, re-
topology, UV-unwrap, map baking
— Arnold, Mental-Ray, Mantra: rendering.
— Substance Painter: texturing (PBR, non PBR), , Bakings maps(Diffuse, Normal Map, AO, etc)
— Pixologic Zbrush: sculpting characters and organic models
— Headus UV Layout: UV-unwrap
— Photoshop: texturing, painting, photo editing, etc