I'm working as a professional Unity Developer since December 2014.
I finished a lot of projects for different platforms, including Android, iOS, WebGL, PC.
I managed development teams for several projects more than 3 years and I worked as an architect for more than 4 years, including the solo projects.
I built several VR and AR projects. Some of them were advertisement projects and won some international awards.
I also built more than 40 Facebook/Instagram filters in the last years.
I'm not the correct person to design maps, materials and UI.
I am a software analyst/architect.
When there is a complex problem to solve, projects with too many features to design or there is a projects needs to be refactored, redesigned or fixed I'm the person.
I also did some native plugins for mobile camera, integrated some computer vision or ML based features to some projects, designed network and data structures for projects, heavily optimised systems (like particles systems for mobile platforms), designed fully modular projects with fully remotely manageable features and more.
I also have some experience with Kinect and Intel RealSense cameras.
Invested time on photogrammetry.
Designed some image processing pipelines.
Have knowledge and experience about UX part.
Designed workflows and pipelines for my former teams.
Programmed embedded systems and developed their interaction with Unity based software on PC and iOS.