8 years of experience as a 3D Character/Creature and Facial Blendshape Modeler and Asset artist
My specialty encompasses everything necessary to create characters (grooming, sculpting/modeling, blendshapes, texturing/lookdev)
- Shipped 2 AAA games
- Shipped a Survival dinosaurs show
-Experienced with Metahuman pipeline with Unreal Engine5
-Expeirenced with Reallusion pipeline
-Experienced in game and film character/creature modeling and texturing, F.A.C.S blendshapes, Facial modeling.
-Experienced working on production and real time pipeline, Lookdev in Arnold & Unreal Engine 5.
-My workflow evolved to reach a superior quality on each stage of the project. , I developed a keen eye for details and a strong artistic sense,
-A Bachelor degree of Fine Arts has widen my range of understanding Lighting, Colors, Compositions, Environment, Anatomy and Cameras
+Experienced in rigging and animating
Softwares: Zbrush, Houdini, Renderman, Maya, Modo, Substance Painter, Mari, Xgen, Arnold, Redshift, Photoshop, Marvelous Designer, Keyshot, 3DWrap, 4DWrap, Marmoset Toolbag and Unreal Engine5.
Just click on the"Hire Me!"
✔ Very High Quality Professional Work.
✔ Very Friendly Customer Service.
✔ 100% Satisfaction.
✔ On Time Delivery.
------ My preferred working area is ------
• Facial modeling and blendshapes
• Scan cleaning and detailing
• Experience with 4D data capture
• Textures cleaning
• Retopologizing
• UV Unwrap
• Texturing
• Creating bloodflow maps
• Arnold and UnrealEngine5 Lookdev
• Unreal Engine Character setup
• Experience with Metahuman
• Experience with Reallusion
• Full Character Modeling
• Simple Rigging
• Simple Animation
• Strong design sense
• Creative and artistic
• Self-motivated professional
• Problem solving
• High & Low-poly Modeling
• 2D Designs to 3D Models
• Strong organizational and time management skills
• Team management and mentoring
* Using :
Zbrush, Houdini, Renderman, Maya, Modo, Substance Painter, Mari, Xgen, Arnold, Redshift, Photoshop, Marvelous Designer, Keyshot, 3DWrap, 4DWrap, Marmoset Toolbag and Unreal Engine5