Valkan has a passion for characters, and digital world. His long work with architects, gave him additional understanding of the process of modelling, rendering, composition, materials, including PBR for real time applications likeUnity, or Unreal. Services: -> Modelling -- Nice and clean topology that can be animated, high polygon sculpting in Zbrush, re topology, hard and soft surfaces, good understanding of anatomy. Fixing and restoring missing&bad scan data, modelling for 3d printing, unwrap mapping. -> Rendering -- V-ray is used to create amazing, and high resolution renders of your products. Static rendering, animation& Walkthroughs. -> Texturing, and materials preparation for realistic presentation of your designs.