Unfortunately, completing an entire game within 1 day, even with a complete design, is highly unrealistic for even the most skilled C++ and SFML experts. Game development involves complex systems, testing, and refinement that typically stretch far beyond a single day.
However, I can help you approach this situation effectively:
Reassess your timeline: Consider extending your deadline to a more feasible timeframe, even if it's just a few days or a week. This will allow for proper implementation, testing, and polishing.
Break down the project: Analyze your game design and identify smaller, achievable tasks that can be completed within 1 day. Focus on implementing these core functionalities as a proof of concept or prototype. This will showcase your game's potential and give you a realistic starting point for future development.
Freelance proposal: If you still want to hire someone for a 1-day task, tailor your proposal accordingly. Mention that you're looking for a C++ and SFML expert to help with specific key features or functionalities within the prototype, rather than the entire game. Be upfront about the limited timeline and focus on the value this specialist can provide within that timeframe.
Remember, realistic expectations and clear communication are crucial for successful freelance collaborations.
I encourage you to adjust your approach to ensure a productive and rewarding experience for both yourself and any potential freelancers you engage with.