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    2,000 cuda shader jobs found, pricing in USD

    It must be developed in Unity 3D! Spherical panorama viewer for iOS and Android (clone of this app iVisit3D: ), controlled either by touch or by sensor fusion. User ...additional details and explanations. Final cost MUST be below 300, as it can not be more than a days work! Here is half the process, I get stuck in sensor fusion control and camera placement: Import stereoscopic panorama image (exported form 3D software; this of course I've got), change the texture type to cubemap. Select the Mapping as Cylindrical (lat and long). Then create a material, change the Shader to Skybox/Cubemap. Then assign a texture to the material. . Days work. Please don't post a quote that's just standard response, 10 new words is better than a list of credentials. Thanks, cheers!

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    We need a freelancer who can help us with a particular problem described in this thread in the official unity forum. We already had some ideas for a possible solution, but due a lack of time to acquire the necessary skills in shader programming we offer this small job for anyone interested.

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    Working on Soft Shadows on iOS, got it working in-editor. I am editing AutoLight.cginc. The shadows are soft in-editor but when compiling, the file raises errors and the lighting fails. This should be something that can be completed with a few lines of code, and we will be billing my client.

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    We seek an experienced and good CUDA programmer for a series of projects. This project is a basic test designed to select one. This project needs to work both on Windows 7 and on Ubuntu 14.04 with a fast modern NVIDIA GPU. Design and write a dynamic library (DLL on windows / SO on Linux) implementing the following pipeline: 1) Gets byte array of an encoded picture from the main application, formats described below. You also get the picture mime type as a second parameter. 2) Decode the picture into a bitmap 3) Efficiently send the picture to the GPU 4) Efficiently Apply a parallel algorithm on the bitmap on the GPU, described below. 5) Efficiently Get the modified picture pack from the GPU. 6) Encode the picture back into the same format of the original. 7) Return the m...

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    I am using opencv for my simple application (so simple is one file). Some parts use CUDA, use some functions that come with opencv. It works fine. My problem now is that the dll in opencv that manages cuda is 500 Mb so it is abit hard to distribute. I need to reduce that size. There are 2 solutions, go to the dll code and delete all the stuff is not used by my app so the dll is smaller. or option 2 is to get what is used from the dll and put it outside so the dll is not required. If you know CUDA and C++ and OpenCV this project is for you. If you have more options I would like to hear them.

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    ...map shader which collects the depth information and then passes that texture along with the LightCamera projection matrix from the LightCamera class I created to the shader to sample whether or not a shadow is enabled or not in the pixel shader for my material shaders. Can I use the depth map of your g-buffer? Deferred shading doesn't do anything special for shadows. You still need to render the shadow maps normally and then render each light with the appropriate shadow map bound as a texture. So no you cannot use the depth map from the g-buffer. How many light are in the scene? The maximum amount of lights that can be rendered at one time with the forward lighting system is 16 because of the way it has to read from the shader. You can have as ma...

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    parallel implementation of PCA based eigen faces algorithm should be written using CUDA C and c++ language using visual studio 2012 to make it run of NVIDIA graphics card.

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    ...BigCommerce Binary Analysis Bitcoin Biztalk Blog Install Bluetooth Low Energy (BLE) BMC Remedy Boonex Dolphin Bower BSD Business Catalyst C Programming C# Programming C++ Programming CakePHP Call Control XML CasperJS Cassandra Chef Configuration Management Chordiant Chrome OS Cisco Cloud Computing CMS COBOL Cocoa Codeigniter Cold Fusion Computer Graphics Computer Security CRE Loaded CS-Cart CubeCart CUDA D3.js Dari Dart Data Warehousing Database Administration Database Development Database Programming DDS Debian Debugging Delphi Django DNS DOS DotNetNuke Drupal Dynamics eCommerce edX Elasticsearch eLearning Electronic Forms Embedded Software Ember.js Erlang Estonian Express JS Expression Engine Face Recognition FileMaker Firefox Fortran Forum Software FreelancerAPI...

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    please find attachment ............

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    An OpenNI2 driver in drivers/OpenNI2-Freenect2Driver (repository ) has to be merged into the repository

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    Using PhysX SDK (), simulate the realistic behaviour of stitched garments (cloth) on a rigid mannequin in a game environment. Use CUDA-enabled NVIDIA GeForce GPU. 1. Creating a cloth fabric (creation of cloth mesh of shirt and trousers) 2. Creating a cloth 3. Setting the cloth properties a. Cloth collision b. Cloth particle motion constraint c. Cloth particle separation constraint d. Cloth self-collision e. Cloth intercollision (between shirt and trouser) f. Set Cloth GPU acceleration 4. To visualize the cloth simulation use PhysX Visual Debugger or Unity Project is urgent so only bid if you're able to start immediately.

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    ...C/C++, C#, Objective-C, Swift, Java, Java Script, Delph Unity 3D programming in C#, including bump mapping, reflection mapping, and render-to-texture, with emphasis on multiple variants with fallback for hardware performance vs feature optimization.  Open source library: OpenGL, OGRE, OpenCV, FFMPEG, VLC, Chromium  3D rendering: OpenGL,DirectX, WebGL, OGRE engine, Shader (Pixel Shader, Vertex Shader, HLSL, GLSL) 3D Rendering Optimization, 3D Rendering Engine Development  Augmented Reality experience of AR Engine Develompent Vuforia, Metaio, Wikitude, ARLab SDK integration with Unity, iOS, Android Geolocation based AR, Image Recognition, Tracking Cloud database, Face Tracking, Modeling QRcode Recognition, AR movie, Video Custom Ca...

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    ...who will be responsible for doing performance optimization of existing OpenCL or CUDA based applications and developing new OpenCL or CUDA applications. Strong problem solving and out of the box thinking a must. Responsibilities: - Stay up to date on latest industry innovations in OpenCL, CUDA, C, C++ - Develop OpenCL, CUDA, C++ versions of algorithms - Passionate about continuous integration, test driven development, and used to writing automated tests - Be responsible for production quality code releases Must Haves: - Excellent understanding of computational algorithms theory - 5+ years experience in C/C++ and multi-threaded software development - 3+ years experience with CUDA or OpenCL programming - Strong underst...

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    Hi Our company is looking for a CUDA program: (1) to transfer an existing matlab function into a CUDA program, so that better performance can be achieved. (2) can show benchmark result compare the CUDA program with the original Matlab program, in terms of speed (3) the matlab program involves complex operation, typically: the 'pmcov' function (a extracted matlab function) for a randomized vector (contains Doubles, size of 2048).

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    please find attachment ............

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    Hi Our company is looking for a CUDA program: (1) to transfer an existing matlab function into a CUDA program, so that better performance can be achieved. (2) can show benchmark result compare the CUDA program with the original Matlab program, in terms of speed (3) the matlab program involves complex operation, typically: the 'pmcov' function (a extracted matlab function) for a randomized vector (contains Doubles, size of 2048).

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    My company is looking for a CUDA program: (1) to transfer an existing matlab function into a CUDA program, so that better performance can be achieved. (2) can show benchmark result compare the CUDA program with the original Matlab program, in terms of speed (3) the matlab program involves complex operation, typically: the 'pmcov' function (a extracted matlab function) for a randomized vector (contains Doubles, size of 2048).

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    ...funciones que tengo puestas abajo de c# en cuda, de forma que se acelere el proceso bastante, ya que el metodo actual es extremadamente lento debido a la cantidad SHA256 que aparecen en el bucle principal. Lo único que quiero es que la librearia exporte dos funciones una de SHA256( data) y otra de user_key("test",salt,result_key) para poderlas llamar desde mi aplicación y acelerar dicho proceso por gpu // ******************************************************************************* i want to call a method from c# code. this is the code that has to be translated in CUDA (SHA256 its very slow method) I only need a library (with source), to call in my c# code to this library, so it will be able to do the slow work (all of them in CUDA...

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    Write an OpenGL ES and OpenAL pixel/audio shader to AES-CBC scramble audio and video in realtime using the GPU

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    Project details as discussed in private chat: particles flying to form predefined pattern. Requirement: - Lightweight and does not affect performance and battery much - Similar to the look and behavior of the provided sample - Able to be laid on top of an existing LibGDX scene

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    Creating a High Performance (Computing) Cluster from scratch using CUDA ToolkIT (use of a GPGPU- Might be a 3-4 node cluster) It needs to be done on both virtual and physical machines. Will tell you in more detail.

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    ***This is more about getting things running then optimizing a world-class algorithm*** I have the model and the following documentation: Compiling -- how to check out and compile this code. Data -- what kind of data this net can train on. LayerParams -- how to specify an architecture for the net. NeuronTypes -- types ...arguments that the net takes. ViewingNet -- how to look inside the checkpoints saved by the net. CheckingGradients -- how to numerically test the gradients for correctness. The individual will need to use TeamViewer to access the machine. In addition, the machine has a NVIDIA geforce GTX 750 Ti GPU. Please take a look here: This should be a simple process for individuals who know C++/CUDA. All the code is supplied.

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    I have an ITK for 2D Image segmentation. I would like to extend it to 3D image segmentation with fast execution (using CUDA), with a high visualization using VTK and in an interface using QT. Please, note that, whom not experts in this field, don't contact me.

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    I need cutting edge CV algorithms implemented that uses TBB, IPP and CUDA 7.0 for a security system to perform the following: 1) facial features extraction, 2) face recognition, 3) eye gaze detection 4) near-duplicates detection 5) licence plate recognition 6) Image mosaicing 7) camera calibration and would also like to know what kind of additional Video analytics for surveillance systems have you implemented that you would recommend incorporating into the system. To support real-time analysis of the above features for very high resolution feeds the code will be running on AWS large GPU instance with 32 CPU cores and Quad Nvidia-Grid GPUs (1500 cores each) and 64 GB of RAM. So use of IPP and CUDA7.0 to accelerate the performance is essential. The platform will be run...

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    Develop a python/php/mysql parser engine. Analogy to parser (everything that this parser offers + additional features: database integration, gpu libraries acceleration (opencl, cuda), improved threads (linux) and proxy optimization, API/JSON) Details in private...

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    hi, i want a program for some of custom calculations including cointegartion calculation between time series of stocks data available in sql. It should use CUDA for fast calculation and no. of combinations will be more and language to be c#. and finally filter the results and store in excel or sql format

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    hi, i want a program for some of custom calculations including cointegartion calculation between time series of stocks data available in sql. It should use CUDA for fast calculation and no. of combinations will be more and language to be c#. and finally filter the results and store in excel or sql format

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    Video segmentation and KeyFrame Extraction using CUDA 7.0 and OpenCV on AWS instance running multiple GPUs . Will provide research paper(2 papers) containing the algorithms which needs to be implemented and will also provide limited access to AWS instance running multiple GPUs with required software installed. Sample code for reference : Thanks, Abhi

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    Am trying to follow the instructions on this blog: Was able to launch the EC2 instance with the Dock...'phase' make: *** [.build_release/src/caffe/test/test_power_layer.o] Error 1 and when i try to run the MNIST LeNet Example using: ./examples/mnist/ i get an error: libdc1394 error: Failed to initialize libdc1394 I0607 05:45:00.897014 832 ] Use GPU with device ID 0 F0607 05:45:00.899353 832 ] Check failed: error == cudaSuccess (38 vs. 0) no CUDA-capable device is detected *** Check failure stack trace: *** I need someone to run through these steps to complete the steps in the instructions and show me where i am making a mistake so that mine will work.

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    I need someone to rewrite a class in cuda. Please see message for detailed requirements. Deliverable is a QT project in c++

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    I need someone who can setup a heightfield displacement map for a ocean using FFT in my engine. I have been working on implementing a ocean quad tree in my engine and I have worked on adding nvidia direct compute ocean into my en...engine. I have been working on implementing a ocean quad tree in my engine and I have worked on adding nvidia direct compute ocean into my engine. I will provide the code to my engine when the project is awarded. What I am mainly looking for is someone who can get a wave displacement map shader resource view into my ocean quad tree and if that will not work then create a mesh for the wave displacement map. The wave displacement map will be sampled in the domain shader with the ocean quad tree and the vertex shader for the mesh if the ocean q...

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    Hi, Looking for an experienced GPU programming with expertise in parallel scientific computing to write a very brief high-level plan. I have a scientific application, with a local "greedy" algorithm. Key questions I am trying to address in this brief "opinion letter." I will describe my application, and I am looking for a high-level opinion on the order of < 1 hour of effort. ...have a scientific application, with a local "greedy" algorithm. Key questions I am trying to address in this brief "opinion letter." I will describe my application, and I am looking for a high-level opinion on the order of < 1 hour of effort. -- How many programmers and time my application is likely to require -- What type of hardware (GPU server) would I want to selec...

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    Hi, Looking for an experienced GPU programming with expertise in parallel scientific computing to write a very brief high-level plan. I have a scientific application, with a local "greedy" algorithm. Key questions I am trying to address in this brief "opinion letter." I will describe my application, and I am looking for a high-level opinion on the order of < 1 hour of effort. ...have a scientific application, with a local "greedy" algorithm. Key questions I am trying to address in this brief "opinion letter." I will describe my application, and I am looking for a high-level opinion on the order of < 1 hour of effort. -- How many programmers and time my application is likely to require -- What type of hardware (GPU server) would I want to selec...

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    opencv has a library to do exposure compensation, i need someone that can rewrite it on cuda to make it faster and deliver a qt project. the first part of the project is to do it for images and then do it for video. if you know cuda, qt and know a bit about images/video processing please bit.

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    There is an opensource project which is big. It has a part that gets frames from a video and process them using cuda. I want to get that part of the code and compile it as a separated project. currently the projects get the live frames from several cameras, you will replace that to get it from 4 video files. then use the processing part to get the output file. The project is made on cuda with multi processing. If you have experience in cuda and can use qt please bid.

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    I have an image processing algorithm already written in Matlab and tested. I need someone to help me to parallelize it and test it on GPU because I am not familiar with CUDA and need help.

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    Hi, Looking for an experienced GPU programming with expertise in parallel scientific computing to write a very brief high-level plan. I have a scientific application, with a local "greedy" algorithm. Key questions I am trying to address in this brief "opinion letter." I will describe my application, and I am looking for a high-level opinion on the order of < 1 hour of effort. ...have a scientific application, with a local "greedy" algorithm. Key questions I am trying to address in this brief "opinion letter." I will describe my application, and I am looking for a high-level opinion on the order of < 1 hour of effort. -- How many programmers and time my application is likely to require -- What type of hardware (GPU server) would I want to selec...

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    Hi, Looking for an experienced GPU programming with expertise in parallel scientific computing to write a very brief high-level plan. I have a scientific application, with a local "greedy" algorithm. Key questions I am trying to address in this brief "opinion letter." I will describe my application, and I am looking for a high-level opinion on the order of < 1 hour of effort. ...have a scientific application, with a local "greedy" algorithm. Key questions I am trying to address in this brief "opinion letter." I will describe my application, and I am looking for a high-level opinion on the order of < 1 hour of effort. -- How many programmers and time my application is likely to require -- What type of hardware (GPU server) would I want to selec...

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    Deadline: 24 hours. This project should not take you more than a couple of hours. Make a 3D model (a double bench). It should be done under 3ds max (compatible 2014) and vray (compatible 3.1) ready for photorealistic render (UVW + shader). Dimension : Length: 2,00 m / Height: 0,99 m / Seat height: 0,46 m / Double bench width: 0,79 m / Single bench width: 0,50 m Reference model : As per the picture attached.

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    I have two applications. Server application wrote for Windows, and uses NVIDIA CUDA graphic card to encode H.264 video stream. And client application for Raspberry pi, it can be compiled on Raspbian (Debian version for raspberry). It is a kind of RDP viewer, and uses OpenMAX to display video stream. I need this client application on Android, with simple design. Only one screen: field for entering ip filed tor entering port and connect button

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    I need help converting an OpenGL GLSL fragment shader to a WebGL fragment shader with the accompanying Vertex shader: The shader to convert is the Bitonic Merge Sort at the end of this link (Example 46-2):

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    I need a shader for my game to give a jelly look to my graphics

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    Port the following sample to LibGDX Android: The code will be used as a background to an existing app. Only the sky is needed. I would need a report on performance (FPS).

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    we need someone able to make porting of this char maskBlurShaderSource[] = "#extension GL_ARB_texture_rectangle : enablen" "uniform sampler2D tex, mask; uniform vec2 direction; uniform int k; void main() { vec2 pos = gl_TexCoord[0].st; vec4 sum = texture2DRect(tex, pos); int i; for(i = 1; i < k; i++) { vec2 curOffset = float(i) * direction; vec4 leftMask = texture2DRect(mask, pos - curOffset); vec4 rightMask = texture2DRect(mask, pos + curOffset); bool valid = leftMask.r == 1. && rightMask.r == 1.; if(valid) { sum += texture2DRect(tex, pos + curOffset) + texture2DRect(tex, pos - curOffset); } else { break; } } int samples = 1 + (i - 1) * 2; gl_FragColor = sum / float(samples); ...

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    I have a Postscript Filter as camera shader and i want to optimize it an add some function to the filter.

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    Seeking software engineer located preferably in Eastern Europe with experience in developing for CUDA for writing custom rendering solutions.

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    Finish some already implemented code. Further details will be provided further this day.

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    Fill up some function of the ethash mining algorithm.

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